If you are a fan of Shaken, Not Poisoned, and don’t feel like cutting and pasting 50 cards out, you’re in luck! I’ve just put a “Game Crafter” version of the game out! That way, you can save your paper, ink and glue, and your hands won’t get scissor cramps!
You can find the printed version of the game here!
If you voted in my last free game voting, you’ll be excited to see that Shaken, Not Poisoned is now free to download as a print and play!
Click here to download the PDF files! <- Please let me know if there are any issues, I’m using dropbox, and everything should be ok, but sometimes Chrome has false positives for dropbox downloads. There’s only PDFs inside the zipfile.
I feel like it’s a very easy game to pick up and learn, and after you’ve learnt how to play, you get to the real meat of the game, figuring out what your friends and trying to do and beat them. The game should only last 1-3 minutes per round, so a game could finish in 10 minutes, so it should be nice and snappy.
Major changes from the last version of the game include:
- Any player can decide to stop the round when they want and have the last turn of the round.
- You can also decide to peek at your dance partner’s cards, to see what they are trying to do.
There might be a few tweaks as people start playing the game and giving me feedback, but this is basically how the game will be. If you don’t feel like printing and cutting out about 54 cards, I will be creating a page on “The Game Crafter” were you can order the game and get it sent to you, for a reasonable fee. There will be some extensive play testing before that game goes on sale, since I want to make sure the game is quality before asking for money for it.
This post is the last one about the rules before “Shaken, Not Poisoned” is thrown out into the wild to see how other people like it. It’s the rule cards, which thankfully are small enough to fit on one card. It’s a very dry topic, but it’s great to see the rules be simple enough to fit on a two sided card.
I’m pretty sure all the rules are on there. Hopefully they make enough sense for anyone to pick up and use. If you think they are missing something, feel free to let me know in the comments below.
Thanks for reading, and hope you have a great day!
Here’s today’s card. This one I had the hardest time with figuring out the font and the name of the organization, since really the main idea behind this spy is that he’s kind of an every man that is just running away, until he finds out who he really is and goes on a killing spree to return to his normal life:
Working with putting the organization name upside down for easier reading for other people playing the game. Played with putting the spy name upside down as well, but that looked funny.
Hope you like it, feel free to leave comments below.
Still have one more organization to draw, but that’s a post for later. Right now, here’s the draft version of the back of the cards for Shaken, Not Poisoned:
Glad I was able to get the martini in. The top martini is meant to be the safe one, the bottom one is the poisoned one. Might end up putting them in the poison and protect cards. Hope you like it.
Tried playing “Shaken, Not Poisoned” three nights ago, and it was a fun time. Very interesting to see my wife and mum try it out with me. Lots of good points came out of trying it, and there were some improvements to be made.
It seems like the rules could be a bit too tough to pick up the first time. People were too focused on what they needed to do instead of checking reactions when moving cards around. We only really played two hands, so it’s hard to tell.
As expected, the poison card picking didn’t turn out too well, since people could pick up a poison card of someone they were protecting, and would know they didn’t have to try and protect that spy this round. Going to try fixing that by adding double the amount of poison cards, because that way you won’t know if there are two or one poison cards in the deck and it means that two people could be attacking the same target.
If two people attack the same person, no one will get points and those cards are discarded for the round. Play will continue until someone is poisoned or protected.
Players were playing poison cards all the time, and it seemed that pulling off a protect is much harder than successfully poisoning someone, so a protect will be worth 2 points and a poison will be worth 1 point. Might add some guest cards as well, so that people don’t play a card all the time.
It’s still a quick party game with a small number of cards, so I’m glad that’s working out. I think having some small rules card would be a big help to players. I don’t think there’s much there to explain, just the moving and the positions that people need to be in to attack and defend. Might put some drink recipes on the poison cards as well, to get the player that was poisoned to drink. That could be fun!
Thanks for reading, hope to hear from you in the comments below.
G’Day there you,
Here’s another card for today, this time the female spy from C.U.R.B. It’s Agent 98.99:
Her agent number is really close to another spy I know. You could almost say she missed it by that much.
Take it easy.
G’Day there you,
Another card for today, this time from the organization C.U.R.B. It’s Minimus Dull:
Yes, that is a shoe in his hand. Not sure how it’s going to help him dance, but I’m not sure he really thought his plan through.
Take it easy!
G’Day there you,
Another card for today, this one is the other spy that works for the MOD72 organization, Victoria Toproot:
I figured since the other movie used English slang, I might as well use Australian slang.
Take it easy, Blokes and Sheilas!
Got another card for you today, I’m sure you can probably guess the inspiration for this card as well. It’s Justin Weakens:
The cards are coming along now, so hopefully I’ll have most of them done by next week. Might have to try the game out with family and see if they like it.
Have a good one, and let me know what you think in the comments below!