Not going to lie, I check the download count of Regeria Hope every day, just to see what is going on, and if changes to the game are making people happy or not.
I think, based on current downloads, that the changes are a good thing. Today, Regeria Hope hit over 3,500 downloads across PC and Android! Thanks to everyone who played the game, and thanks to everyone who emailed in to tell me about it. I’ve really been enjoying hearing from people, and their stories.
I’m excited to see more and more people playing the game and enjoying it, and I’m hoping to have some very big news in the next week or so.
Keep your eyes peeled for any Regeria Hope news very, very soon!
If you voted in my last free game voting, you’ll be excited to see that Shaken, Not Poisoned is now free to download as a print and play!
Click here to download the PDF files! <- Please let me know if there are any issues, I’m using dropbox, and everything should be ok, but sometimes Chrome has false positives for dropbox downloads. There’s only PDFs inside the zipfile.
I feel like it’s a very easy game to pick up and learn, and after you’ve learnt how to play, you get to the real meat of the game, figuring out what your friends and trying to do and beat them. The game should only last 1-3 minutes per round, so a game could finish in 10 minutes, so it should be nice and snappy.
Major changes from the last version of the game include:
- Any player can decide to stop the round when they want and have the last turn of the round.
- You can also decide to peek at your dance partner’s cards, to see what they are trying to do.
There might be a few tweaks as people start playing the game and giving me feedback, but this is basically how the game will be. If you don’t feel like printing and cutting out about 54 cards, I will be creating a page on “The Game Crafter” were you can order the game and get it sent to you, for a reasonable fee. There will be some extensive play testing before that game goes on sale, since I want to make sure the game is quality before asking for money for it.
Here’s the last of the spies you can play as. It’s the other half of the Highly Unlikely Mission Personnel organization. She is less into using disguises, but uses her feminine wiles to trap her target. It’s Paprika Parker!
Pretty happy with the way this one turned out. Blond hair is kind of hard to do with the way I’m doing these cards, but it turned out well, along with the ring on her finger and her cigarette. She’s only smoking because she’s a spy with a death-wish, so kids at home – Don’t smoke, don’t drink, and winners don’t do drugs!
Hope you like it, looking forward to any comments below.
This is probably going to be one of the last posts on the design of the “Shaken, Not Poisoned” cards before the game is freely available for people to print and play. It’s how the protect and poison cards look. Here’s how the front and back of the protect cards look:
I’ve made the drinks on the backs of the cards different colors so that it’s easier to put the decks together, and so that keen eyed players might be able to tell what a player is thinking when moving their spies around. If a player is looking at a protect card, they might be moving towards someone they want to protect. I’ve decided the black drinks would be for protect, and red would be the poison drinks. Here’s how the poison cards look:
I wanted the cards to be different, but not too different. I could always have the background in the poison cards be red, but I don’t think people would want to burn a whole color ink cartridge to play my game. Hopefully the drink color changes should be enough to show the different decks.
You’re a beaut bloke or sheila to have read all this, hope to see a comment from you below, and have a good one!
This post is the last one about the rules before “Shaken, Not Poisoned” is thrown out into the wild to see how other people like it. It’s the rule cards, which thankfully are small enough to fit on one card. It’s a very dry topic, but it’s great to see the rules be simple enough to fit on a two sided card.
I’m pretty sure all the rules are on there. Hopefully they make enough sense for anyone to pick up and use. If you think they are missing something, feel free to let me know in the comments below.
Thanks for reading, and hope you have a great day!
Here’s another card for today, for the organization Highly Unlikely Mission Personnel, or H.U.M.P. for short. These people are very good at disguises, but I don’t know how that will help their dance skills…
This is Slidin Foot, a master of disguise and a deft foot on the dance floor.
Hope you like it, feel free to leave a comment below. Cheers!
Here’s today’s image. It’s the female spy from the C.I.P organization, Picky Pardons.
This was kind of a tough one to do. Not sure if I like the way the turtleneck worked out. Will probably work on that a bit more.
Hope you like it, feel free to leave comments below!
Here’s today’s card. This one I had the hardest time with figuring out the font and the name of the organization, since really the main idea behind this spy is that he’s kind of an every man that is just running away, until he finds out who he really is and goes on a killing spree to return to his normal life:
Working with putting the organization name upside down for easier reading for other people playing the game. Played with putting the spy name upside down as well, but that looked funny.
Hope you like it, feel free to leave comments below.
Still have one more organization to draw, but that’s a post for later. Right now, here’s the draft version of the back of the cards for Shaken, Not Poisoned:
Glad I was able to get the martini in. The top martini is meant to be the safe one, the bottom one is the poisoned one. Might end up putting them in the poison and protect cards. Hope you like it.
Tried playing “Shaken, Not Poisoned” three nights ago, and it was a fun time. Very interesting to see my wife and mum try it out with me. Lots of good points came out of trying it, and there were some improvements to be made.
It seems like the rules could be a bit too tough to pick up the first time. People were too focused on what they needed to do instead of checking reactions when moving cards around. We only really played two hands, so it’s hard to tell.
As expected, the poison card picking didn’t turn out too well, since people could pick up a poison card of someone they were protecting, and would know they didn’t have to try and protect that spy this round. Going to try fixing that by adding double the amount of poison cards, because that way you won’t know if there are two or one poison cards in the deck and it means that two people could be attacking the same target.
If two people attack the same person, no one will get points and those cards are discarded for the round. Play will continue until someone is poisoned or protected.
Players were playing poison cards all the time, and it seemed that pulling off a protect is much harder than successfully poisoning someone, so a protect will be worth 2 points and a poison will be worth 1 point. Might add some guest cards as well, so that people don’t play a card all the time.
It’s still a quick party game with a small number of cards, so I’m glad that’s working out. I think having some small rules card would be a big help to players. I don’t think there’s much there to explain, just the moving and the positions that people need to be in to attack and defend. Might put some drink recipes on the poison cards as well, to get the player that was poisoned to drink. That could be fun!
Thanks for reading, hope to hear from you in the comments below.